We use cookies. Find out more about it here. By continuing to browse this site you are agreeing to our use of cookies.
#alert
Back to search results
New

Tools Engineer [1-Year Contract] (Retro Studios)

Nintendo of America Inc.
paid time off, paid holidays
United States, Texas, Austin
Aug 19, 2025

THIS IS A CONTRACT POSITION
Position includes:

  • Paid weekly
  • Health care benefits offered
  • Paid time off provided
  • Paid holidays observed
  • Access to Nintendo discounts

Retro Studios
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.

Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.

DESCRIPTION OF DUTIES:

  • Develops, maintains, and supports Windows PC applications and libraries necessary for game content creation.
  • Develops understanding and knowledge through performing work in new areas of the tools.
  • Identifies and proposes solutions for content creation bottlenecks.
  • Estimate work as part of team iteration planning.
  • Works with tool users and other engineers to determine tool requirements, then drives the implementation, documentation, maintenance, and improvement of these tools.

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.

SUMMARY OF REQUIREMENTS:

  • Strong understanding of C#, .NET API, game content tool development required.
  • Production experience with WPF, event-based programming, application programming required.
  • Prior experience developing Windows applications and tools in C# using the .NET API required.
  • Effective organization, communication, analysis and problem-solving skills required.
  • Prior experience with WCF, C#/C++ interop, Maya API/MEL, JavaScript, Python, Perforce desirable.
  • 2 - 6 years' experience in game development or related industry preferred.

AN IDEAL CANDIATE MAY ALSO HAVE:

  • Experience reviewing new technologies for possible use by the team.
  • Experience developing application libraries and plugins.

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.

Applied = 0

(web-5cf844c5d-bzcc6)